CO-M-E and play for health

Scope

The Erasmus + project “CO-M-E and play for health!” aims to help senior educators and caregivers to work in the field of health education through the creation of a toolbox whose methodology is based on the process of self-diagnosis, self-reflection and modular selection of contents according to the needs of the group and the moment of the learning process.

RESULTS

The toolbox consists of

A packet of games in stationary education (CO-M-E and sit to play!)

On-line games (CO-M-E ON and play!)

A handbook presenting the methodology of working with these tools (CO-M-E - how to play?)

INNOVATION

Educators, volunteers and caregivers working with seniors will have innovative tools to better interact and comprehend elderlies and their difficulties. Through the online games and the cards, together with the tool box that gives practical tips to better use them, educators will be able to diagnose the cognitive capabilities and mental condition of learners. This will give them the opportunity to better define the educational path for seniors.

IMPACT

The project will boost the creation of a collaborative learning interaction environment between educators and seniors. By raising the awareness and training on sensitive issues such as Cognitive, Mental or Emotional health, it will be possible to spread good practices to use innovative tools such as games to support and educate the elderly.

TARGET GROUPS

The primary target group consists of educators working with older people, caregivers and volunteers caring for older people. The secondary target group consists of seniors aged 60+ who want to feel independent again and are interested in the recognition of their health conditions.